
“But because we were unsure of how finished the naval stuff would be by launch, we put it to the side as ancillary content, and I think we should have frontlined both that and the Homestead content into the mainline story more, to make sure people did as much of them as possible. He’s an assassin, not a pirate! So it makes me laugh that the next game starred an assassin who literally was a pirate, and now the naval combat is everywhere! It’s great when you introduce a feature into a franchise that resonates with people and sticks around, and to see that grow and flourish has been awesome.” “While we were developing the naval content, most of the team would come up to my desk and complain that Connor can’t be sailing a boat. While Assassin’s Creed: Black Flag was the game to really go to town with the pirating simulation, Hutchinson is proud to have been involved with its origins, and is somewhat regretful that the team didn’t make better use of it throughout Connor’s story. It is, after all, responsible for introducing us to naval combat, which has gone on to become a fan favourite staple feature of the series, and is even the basis for Ubisoft’s upcoming standalone seafaring title Skull & Bones. He’s turned up in other games, and his action figures sell really well, so as a character addition to the universe, it was a big success.”īut there’s a reason players are beginning to look back on Assassin’s Creed 3 more fondly. Funnily enough, Haytham himself has become a very popular character. “We had so many things to talk about leading up to release a new character and setting, the naval combat, the natural world… We had lots of stories to tell, so I wanted a few stories that were just for the player, and keeping it a secret was therefore a priority. That said, Hutchinson still stands by the decision to keep Haytham’s existence a secret before Assassin’s Creed 3’s launch, and even admitted that no one outside of the development team knew of the character’s involvement in the story, so as to avoid any potential leaks.

When it released, there was a lot of pressure, and people had… opinions, but also the sales were huge and we were seeing a lot of new players who’d never played Assassin’s Creed before.” “So Assassin’s Creed 3’s primary job was to take a lot of risks by putting in new mechanics and building the series’ identity up from scratch. “After Assassin’s Creed: Revelations, sales were down to the series’ core fanbase,”explains Hutchinson. In light of the upcoming launch, I thought it’d be a good time to catch up with Assassin’s Creed 3’s original Creative Director, Alex Hutchinson, to look back on the game’s challenging development cycle, starting at the beginning. The soothing balm of time and hindsight, however, has allowed public opinion to soften somewhat on Assassin’s Creed 3, to the point where Ubisoft is even releasing a remaster of the game on PC, PS4, Xbox One, and Nintendo Switch later this month (free to owners of the Assassin’s Creed Odyssey season pass and bundled with Assassin’s Creed Liberation Remastered, the former PS Vita exclusive).
